By Order of current Magnitude
Academy Of Interactive Entertainment
Group Projects
Academy Of Interactive Entertainment
Solo Projects
Tidal (Unreal)
Tidal is a puzzle exploration game with tied in time based elements. As you explore a vast island with many screts the player will come to know of an impending threat, which to be avoided must use the islands ancient structures to survive.
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This was the final project of my time at the institution A.I.E. for my second year of study. Working with a group of 6 students over 5 months.
To Access please downlaod here :
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Random Ransack (Unity)
RandomRansack is a time based puzzle game where you have to find a item in a room through a prompt in a specific amount of time.
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This project was developed with my Team Intro Punch Games (Guppy Games at the time) as a game jam to help team dynamic before the production of Tidal.
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Cultivate (Unity)
A cozy rooftop farming game to detail the possibilities of permaculture and the beneifts of its use in everyday society.
This project was developed with a team of students at A.I.E. as an end of first year assignment over 2 months.
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Sacked For Time (Unity)
Another Game Jam project made with fellow team memebers at my prior educational institution A.I.E.
Its a small game made in day where you hit enemies of a central platform.
I worked as 1 of 2 programmers on the project.
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Bean Bag Toss (Unity VR)
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Bean Bag Toss (Unity VR)
This is your Project description. Provide a brief summary to help visitors understand the context and background of your work. Click on "Edit Text" or double click on the text box to start.
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